This is a story of heroes. Three young people will soon be thrust into a epic story that will last most of their lives – if not longer.
This is the birth of a Wildermyth.

Wildermyth is a procedurally generated RPG, and works with a wide range of stories to create a GM-less story. There are some more scripted stories, and there are also some totally procedurally generated ones. Though even in the scripted missions there are plenty of random events that make no two runs the same.

Each story starts with three randomly generated characters – but there is of course the option of customizing everything. (which we will be doing) – They form a party and face off against the evil for the campaign – we’re going to take one such group of heroes and take them on an adventure of a lifetime. Each campaign is in a number of chapters, with time passing between each chapter depending on how well you did in game.

The game is split into three parts –
The world map, which is randomly generated every game, and you move your heroes around securing sites and building defences.

The Storybook – These are events that tell a story, and work as a choose your own adventure, with your choices affecting the story and the characters. Yes, you will get to vote on these when I feel the choices are important.

The battlefield. He our heroes do battle with all sorts of weird and wonderful monsters.

The campaign and heroes were then created by the somethingawful forums.

 

Update 1 - The Enduring War

Update 19 - Drauven